Some helicopter bodies support directional illumination (AH-6, E-Maxx 500), while others don't (HELIX) and appear evenly illuminated from all directions. I hope the support is expanded to all models, but for those supported there is a problem:
The brightest illuminated side and specular reflections are found on the side where the shadow is cast, opposite the sun. This is most clearly seen on the AH-6.
Illumination direction bug report
Re: Illumination direction bug report
Hello,
yes you are right. The reason is, that in some airport description files the LightDirection is wrong. You can obtain it via the "Edit" botton.
<LightDir> x,y,z </LightDir>
The second number has to be negative. You can correct it by your own: In those airports where the second number is postive change the sign of ALL numbers determining the light direction.
Or, just download the updates of the airports at my download site. I have updated them in the meanwhile.
Thank you for your hint.
Michael
yes you are right. The reason is, that in some airport description files the LightDirection is wrong. You can obtain it via the "Edit" botton.
<LightDir> x,y,z </LightDir>
The second number has to be negative. You can correct it by your own: In those airports where the second number is postive change the sign of ALL numbers determining the light direction.
Or, just download the updates of the airports at my download site. I have updated them in the meanwhile.
Thank you for your hint.
Michael
Re: Illumination direction bug report
I just checked your update of Unterfladnitz and Dietersdorf with the AH-6, and that was a great improvement.
But there also seems to be a problem with certain helicopters. The Xynergy is now illuminated from the wrong direction.
Just to underline the importance if this visual effect, I am just back from our local R/C-field with a smashed Falcon 3D. As a black silhouette against a bright overcast sky, I could not see to which side it was banking. Wham!
But there also seems to be a problem with certain helicopters. The Xynergy is now illuminated from the wrong direction.
Just to underline the importance if this visual effect, I am just back from our local R/C-field with a smashed Falcon 3D. As a black silhouette against a bright overcast sky, I could not see to which side it was banking. Wham!
Re: Illumination direction bug report
Hi,
thanks for your feedback. Please update the Xynergy from the download section of http://www.heli-x.net. It should look better, now.
Michael
thanks for your feedback. Please update the Xynergy from the download section of http://www.heli-x.net. It should look better, now.
Michael
Re: Illumination direction bug report
The Xynergy looks fine now, as well as the other models.
Thanks for the rapid fixes!
Thanks for the rapid fixes!
Re: Illumination direction bug report
You are welcome.
Thank you for the constructive feedback.
Michael
Thank you for the constructive feedback.
Michael