Zero location 3D-depth perception
Posted: 24 Jan 2015 06:34
Normally when flying and I look down I can see my hands and feet, but in this and other sims there is no perception of your own body, unless the heli slaps you in your invisible face, and you get a restart.
I would think adding your "own" legs, watching them getting hit by the blades would be useful.
By zooming in and out it is hard to understand the real distance scaling, some indicator would be helpful.
In popping those balloons it is very hard to perceive if the heli is in front of, or behind a balloon, specially the closest one. Looking at the shadow on the ground helps some, but takes focus away from the heli.
It could be useful to have a map with a checkerboard ground like Blender, maybe just an overlay.
The heli skins are nice and decorative at close range, but far off where you only have a very limited number of pixels, a simpler skin would be better that has strong polarization values. (Like the BO-105 "Uli"). Being able to easily customize the skins would be nice, like some paint by numbers file.
I would think adding your "own" legs, watching them getting hit by the blades would be useful.
By zooming in and out it is hard to understand the real distance scaling, some indicator would be helpful.
In popping those balloons it is very hard to perceive if the heli is in front of, or behind a balloon, specially the closest one. Looking at the shadow on the ground helps some, but takes focus away from the heli.
It could be useful to have a map with a checkerboard ground like Blender, maybe just an overlay.
The heli skins are nice and decorative at close range, but far off where you only have a very limited number of pixels, a simpler skin would be better that has strong polarization values. (Like the BO-105 "Uli"). Being able to easily customize the skins would be nice, like some paint by numbers file.